Advanced ZBrush 2018 for Animation & VFX production
3rd June 2019
The Masterclass will last for 7 hours (including a 1-hour lunch break) from 9:30 am to 1pm and from 2pm to 5:30pm.
At: L’INIS – 301, boul. De Maisonneuve Est, Montréal, QC, Canada, H2X 1K1
In this ZBrush Master Class we will be covering the ZBrush toolset for creating creatures and characters in a VFX or Animation pipeline. There will be a specific focus on those new tools for ZBrush 2018 which apply to a character workflow such as Booleans, VDM brushes, and LazyMouse 2.0. We will also delve into texture, painting, and design using ZBrush and Dynamesh together. These techniques are production tested in film such as The Hobbit as well as Pacific Rim II. The instructor will also tailor the content to address specific questions and requests of the attendees as to what topics they most want to see covered. This course is most applicable for advanced ZBrush users interested in using the tools in a pipeline scenario.
Key topics : Whats new in ZBrush 2018 Design sculpting with Dynamesh Generating animation topology with ZRemesher Retaining subdivison levels and surface details Understanding the Gizmo and deformers The Alpha tools and their improvements – 3D alphas Using the Vector Displacement brushes LazyMouse 2.0 and the expanded brush set Creating your own custom brushes Using Nanomesh and Array Mesh for costumes. Create armour details using alternative mesh creation tools and projections. Hardsurface tools and techniques including brushes, polyloops, ZModeler, and ZRemesher. Advanced ZRemeshing and mesh editing inside ZBrush. Booleans for hard surface, costume, and organics. Using ZBrush poly modeling in conjunction with deformers and booleans. Advanced sculpting techniques – Gesture, design, and form Advanced sculpting techniques 2 – alphas and details Advanced texture painting techniques – understanding the mechanics of skin tones, hand painted skin texture.
This course is intended for beginners and intermediate ZBrush users. The course will focus on concept, modeling and texture painting for character work. Users need to have a basic understanding of ZBrush. Photoshop experience is a plus but not required.
Laptop, Graphic tablet type Wacom, Zbrush, Photoshop, Keyshot is a plus.