As a Studio, how do you choose your VFX vendor?

Tuesday, June 4th

À Room 2 Categories: Business and Production , Panel , Premium session By: Natasha Francis, Pixomondo Dave Taritero, The Walt Disney Studios

The nature of the VFX decision makers panel is to discuss the process and partnerships between the Studios who “buy” VFX and the vendors who create “sell” the VFX. Understanding how Studios select their VFX partners, creating a trusting relationship, mitigate their risk and sometimes reallocate resources in the purpose of this discussion which will […]

Buying tools : How to buy the right tools for the Pipeline

Tuesday, June 4th

À Room 2 Categories: Business and Production , Panel , Premium session By: Vincent Dedun, Method Studios Hasiel Alvarez, Rainmaker Studios Narendra Kumar Vadapalli, Bardel Entertainment

As a pipeline TD, your responsibility is to make sure you anticipate the changes and integrate the right tools for your coming projects to run smoothly. In this panel, Experts from the Animation and VFX companies will exchange on this important issue and let us know everything about: Budgeting the evolution of your pipeline Benchmarking […]

Endgame: Evolution of Thanos

Wednesday, June 5th

À Room 2 Categories: Animation , Premium session By: Scott Edelstein, Digital Domain

Come along for a behind-the-scenes look at Digital Domain’s groundbreaking work from “Avengers: Infinity War” to “Avengers: Endgame” as well as an examination of the creation and evolution of the Marvel Cinematic Universe’s most powerful supervillain Thanos. All sessions

Previz Lighting for VFX/Animation as a way to make production efficient

Tuesday, June 4th

À Room 2 Categories: Animation , Premium session By: Gabriel Portnof, Dreamworks Animation

The sooner lighting is in production the better. What tends to happen is the creatives make cheats in Rough Layout and Previz, Final Layout and then Animation and by the time Lighting steps in the lighting rigs need to be cheated per shot, since the cheats weren’t done with lighting in consideration, which is a […]

Producing VFX from both sides (Client and Vendor)

Wednesday, June 5th

À Room 2 Categories: Business and Production , Premium session By: Natasha Francis, Pixomondo

Producing VFX is about managing expectations and delivering great work. Directors, Producers, Art Directors, Cinematographers… A lot of people want to have a say in the process and how you work as a producer to ensure happy clients and stable budgets can be tricky. As a VFX vendor producer it can be challenging to manage […]

Scripting with Style

Tuesday, June 4th

À Room 2 Categories: Premium session , Tech & Tools By: Alexander Richter, Dwarf Animation Studio

The most underappreciated points in scripting and tool work are still coding style and UI. Let us explore sexy code you cannot put your hands of and is clear and accessible for collaboration. While we explore how we can communicate the intent of our tools through simple and intuitive UI with PySide. All sessions

Streaming services: executing with a new collaborative approach to create VFX content.

Wednesday, June 5th

À Room 2 Categories: Business and Production , Premium session By: Chad Nixon, Cinesite Chloë Grysole, Framestore Carl Walters, Method Studios Nathalie Girard, Cinesite Joao Sita, Framestore Mathieu Boucher, Hybride

The last five to 10 years have seen considerable change in the visual effects industry. Ever increasing demands for high quality visuals: VFX and animated movies, in addition to high quality visual video games topping box offices and sales charts worldwide. The current golden age of television with the likes of HBO. However, probably the […]

USD at Rodeo FX. Presentation of our Artist driven pipeline tools

Wednesday, June 5th

À Room 2 Categories: Premium session , VFX By: Guillaume Laforge, Rodeo FX

This conference will give TD developers and 3D artists privileged access to innovative uses of Open Source USD technology. Attendees will develop their knowledge through concrete examples presented by Guillaume Laforge, Head of R&D at Rodeo FX, who led the development of Walter, Rodeo FX’s open source framework for manipulating assets across various software.   […]